Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
🎓 The first author is a student, at least 2/3 of the authors are students -Undergraduate, Master, Doctoral-; may include supervisor as one of the authors.
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Session Overview |
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Learning in Virtual and Augmented Realities
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ID: 443
Practice Paper Oral presentation Topics: Educating the whole engineer: teaching through and for knowing, thinking, feeling and doing, Digital tools and AI in engineering education Keywords: Augmented reality, engineering education, interactive learning environments, mixed reality, microfabrication, embodied learning MixedLAB: Mixed Reality to Teach Students Experimental Knowledge in Microfabrication 1Microsystems Laboratory, Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland; 2Professorship for Learning Sciences and Higher Education, ETH Zurich, Swizerland
ID: 489
Practice Paper Oral presentation Topics: Digital tools and AI in engineering education Keywords: Immersive technology, augmented reality, virtual reality, AI, engineering education Integrating Immersive Technology Solutions in Engineering Education at University Level Munster Technological University, Ireland
ID: 265
Practice Paper Oral presentation Topics: Digital tools and AI in engineering education, Engineering skills, professional skills, and transversal skills Keywords: Virtual Reality, Extended Reality, Augmented Reality, Immersive Technology, Maintenance Training THE EFFECTIVENESS OF VIRTUAL REALITY IN ENGINEERING EDUCATION: A SEMI-EXPERIMENTAL STUDY AT CASE COMPANY 1VAMK, Vaasa University of Applied Sciences, Finland; 2Åbo Akademi University, Finland; 3Wärtsilä Ltd., Finland
ID: 394
Practice Paper Oral presentation Topics: Digital tools and AI in engineering education, Diversity, equity and inclusion in our universities and in our teaching Keywords: virtual visits; 360o immersive video; EDI; Project Based Learning (PBL); digital tools in engineering education. VIRTUAL INDUSTRY VISITS USING IMMERSIVE 360 DEGREE VIDEO: ENSURING ACCESS FOR ALL ENGINEERING STUDENTS 1Munster Technological University, Ireland; 2Universite Toulouse III - Paul Sabatier
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