Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).


🎓 The first author is a student, at least 2/3 of the authors are students -Undergraduate, Master, Doctoral-; may include supervisor as one of the authors.

 
 
Session Overview
Session
Learning in Virtual and Augmented Realities
Time:
Tuesday, 03/Sept/2024:
11:00am - 12:00pm

Session Chair: Jessica Dehler Zufferey
Location: SG0211

112 seats

Show help for 'Increase or decrease the abstract text size'
Presentations
ID: 443
Practice Paper
Oral presentation
Topics: Educating the whole engineer: teaching through and for knowing, thinking, feeling and doing, Digital tools and AI in engineering education
Keywords: Augmented reality, engineering education, interactive learning environments, mixed reality, microfabrication, embodied learning

MixedLAB: Mixed Reality to Teach Students Experimental Knowledge in Microfabrication

Qinglan Shan1,2, Julia Chatain2, Manu Kapur2, Jürgen Brugger1

1Microsystems Laboratory, Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland; 2Professorship for Learning Sciences and Higher Education, ETH Zurich, Swizerland

Shan-MixedLAB-443_b.pdf


ID: 489
Practice Paper
Oral presentation
Topics: Digital tools and AI in engineering education
Keywords: Immersive technology, augmented reality, virtual reality, AI, engineering education

Integrating Immersive Technology Solutions in Engineering Education at University Level

Johannes Hendrik Moolman, Michael Edgar, Fiona Boyle, Joseph Walsh

Munster Technological University, Ireland

Moolman-Integrating Immersive Technology Solutions in Engineering Education-489_b.pdf


ID: 265
Practice Paper
Oral presentation
Topics: Digital tools and AI in engineering education, Engineering skills, professional skills, and transversal skills
Keywords: Virtual Reality, Extended Reality, Augmented Reality, Immersive Technology, Maintenance Training

THE EFFECTIVENESS OF VIRTUAL REALITY IN ENGINEERING EDUCATION: A SEMI-EXPERIMENTAL STUDY AT CASE COMPANY

Lotta Saarikoski1, Vida Shokati2, Minna Lähteenmäki3, Khalil Gholami2

1VAMK, Vaasa University of Applied Sciences, Finland; 2Åbo Akademi University, Finland; 3Wärtsilä Ltd., Finland

Saarikoski-THE EFFECTIVENESS OF VIRTUAL REALITY IN ENGINEERING EDUCATION-265_b.pdf


ID: 394
Practice Paper
Oral presentation
Topics: Digital tools and AI in engineering education, Diversity, equity and inclusion in our universities and in our teaching
Keywords: virtual visits; 360o immersive video; EDI; Project Based Learning (PBL); digital tools in engineering education.

VIRTUAL INDUSTRY VISITS USING IMMERSIVE 360 DEGREE VIDEO: ENSURING ACCESS FOR ALL ENGINEERING STUDENTS

Mary Moloney1, Jeremiah Spillane1, Kieran Ruane1, Philippe Joly2

1Munster Technological University, Ireland; 2Universite Toulouse III - Paul Sabatier

Moloney-VIRTUAL INDUSTRY VISITS USING IMMERSIVE 360 DEGREE VIDEO-394_b.pdf


 
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