IEEE 21st International Conference on Information Technology
Based Higher Education and Training (ITHET 2024)
Special Theme: The Future of Education, Powered by IT and AI
6 - 8 November 2024 | Paris, France
Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 3rd Jan 2025, 08:39:12am CET
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Session Overview |
Session | ||
IEETeL 02
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External Resource:
Presenting author: Beatrice-Iuliana Uta | ||
Presentations | ||
ID: 234
/ IEETeL 02: 1
IEETeL (Full Paper) Topics: Virtual laboratories, classroom, universities, Innovative uses of technology for teaching and learning within higher education and training, IT: Immersive (VR, AR, MR and ER) technologies in education Keywords: virtual reality, emerging technologies, experiential learning, education, virtual education CareProfSys Virtual Reality Environments for Experiential Learning National University of Science and Technology POLITEHNICA Bucharest, Romania Bibliography
Virtual Reality for Career Development and Exploration: The CareProfSys Profiler System Case, Maria-Iuliana Dascalu, Iulia-Cristina Stanica, Ioan-Alexandru Bratosin, Beatrice-Iuliana Uta, Constanta-Nicoleta Bodea, Electronics, vol. 13(13), MDPI CHATBOTS FOR CAREER GUIDANCE: THE CASE OF CAREPROFSYS CONVERSATIONAL AGENT, Maria-Iuliana Dascalu, V.A. Brîndușescu, Iulia-Cristina Stanica, Beatrice-Iuliana Uta, Ioan-Alexandru Bratosin, Dan Alexandru Mitrea, Robert Emanuel Brezoaie, 18th annual International Technology, Education and Development Conference (INTED 2024), ISBN 978-84-09-59215-9 ID: 237
/ IEETeL 02: 2
IEETeL (Full Paper) Topics: The impact of technology on assessment practices in higher education, with particular interest in support for selfand peer-learning and evaluation, and the challenge of plagiarism and cheating. Keywords: Technology Enhanced Learning, Peer Assessment, Automated Assessment, Algorithm Description Quality, Natural language processing (NLP), Transformer-based Large and Small Language Models, Open Source Language Models Open Source or Proprietary Language Models? An Initial Comparison on the Assessment of an Educational Task Sapienza University of Rome, Italy Bibliography
[1] S. Papandrea, A. Sterbini, M. Temperini, and E. Popescu, “Q2A-I: a support platform for computer programming education, based on automated assessment and peer learning,” in Advances in Web-Based Learning–ICWL 2018: 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings 17, ser. LNCS, vol. 11007. Springer, 2018, pp. 3–13. [2] A. Sterbini and M. Temperini, “Q2A-II, a system to support peer assessment on homework: A study on four years of use,” in Emerging Technologies for Education, Proc. 8th International Symposium on Emerging Technologies for Education, SETE 2023, ser. LNCS, vol. in printing. Springer, 2024, pp. 1–15. ID: 201
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IEETeL (Full Paper) Topics: The impact of technology on assessment practices in higher education, with particular interest in support for selfand peer-learning and evaluation, and the challenge of plagiarism and cheating., BD: Big Data and Data Analytics in education Keywords: Number of peers, Programming skill assessment, Peer Assessment, Item Response Theory Appropriate Number of Raters for IRT based Peer Assessment Evaluation of Programming Skills 1Institute of Science Tokyo; 2University of Electro-Communications; 3Sapienza University; 4Universitas Mercatorum Bibliography
Minoru Nakayama is a professor at Information and Communications Engineering, Tokyo Institute of Technology, Japan. His research concerns Human Computer Interaction, eye movements and pupil responses, and educational technology. ID: 182
/ IEETeL 02: 4
ITHET (Abstract first then Full Paper) Topics: Higher education as it is changing with the advent of pervasive information technology, Studio based learning. How this is changing curriculum and attitudes., The impact of technology on assessment practices in higher education, with particular interest in support for selfand peer-learning and evaluation, and the challenge of plagiarism and cheating., BD: Big Data and Data Analytics in education Keywords: Collaborative programming, teamwork in education, computer-supported collaborative learning, problem-based learning, computer science education, peer learning, project management in education Code Collaborate: Dissecting Team Dynamics in First-Semester Programming Students Technical University of Munich, Germany Bibliography
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